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Post by Rivaxorus on Aug 28, 2011 21:10:47 GMT -5
Welcome to the Land of Carvanna. A land of deception, chaos and darkness, but also happiness and light. These wolves take pride in who they are right down to their very bones. Whether it be traitors, convicted or alphas, they have their own reasons for living. Yet, now, before you start you adventure you need to learn the ropes.
Must Read *Ooc Rules & IC Rules *Elements, Spells & Hybrids *Ranks & Packs
THESE RULES ARE SUBJECT TO CHANGE AT THE DISCRETION OF THE ADMINISTRATORS. RULES THAT ARE NEWLY ADDED WILL BE PUT IN ALL CAPS SUCH AS THIS LITTLE TIDBIT IS, SO PLEASE REMEMBER TO CHECK EVERY NOW AND THEN FOR UPDATES.
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Post by Rivaxorus on Aug 28, 2011 21:17:28 GMT -5
OOC RULES
LOVE YOUR FELLOW MAN HEY. *Respect everyone on the forum, no matter their rank. That means play nice, even in the c-box.
*Absolutely no racist, sexist, or otherwise discriminatory remarks.
*Remember that OOC is entirely different from IC. Do not hold grudges or stay mad at someone because of something they did during a role-play. Even the most evil of characters can be role-played by good, kind people.
*Administrator word is law; this applies to Riv and Katie.
*Any abuse of privileges, from moderators to administrators, will result in insta-ban. We all play fair here.
MAKE BEAUTIFUL WOLFIES. *There is no character limit, but you can only carry one of each high rank. For example, you may have one god, one alpha, and one beta, but not one god and two betas (separate packs or otherwise).
*High ranks, gods, and other select characters must be auditioned for, meaning a role-play sample of the wolf you are auditioning for is required (unless the rank is earned in-character).
*Inactive characters will be put up for adoption (with permission of creator if not a canon) or archived.
KEEP A CLEAN NOSE. *Do not spam the boards or the c-box. Excessive posting will meet consequences.
*No porn pictures or anything otherwise M-rated material; links, pictures, or words. It is disgusting and will not be tolerated.
*No hacking, and no sharing accounts. Even willfully giving another member your information can result in issues down the road that could otherwise be avoided.
*Any possible or assured extended inactivity should be logged in the Absences board, or else you risk losing ranks and possibly deletion from the forum. Also, if you choose to leave our forum, please let us know in the same board.
*Only register one account, please. For multiple wolves, please make & keep a tracker thread instead of creating unique accounts.
*Advertise only in the designated board. Links to other forums may be shared only if asked for, or if they are properly placed in the homepage option on your profile or as the link of your name in the c-box.
[/size] IC RULES
*As per usual, no god-moding/power-playing. This means playing god and being invincible. Allow your characters to be touched, hurt, deceived, frightened, etc., and for the love of Mufasa, do not attempt to control the other person’s character in your post (no matter how insignificant the action/implication may seem to you).
*There is a 200 word-per-post minimum that will be enforced. You can either alter the post to make it longer, or take a warning, the choice is yours, but you only have three strikes and then you’re outta here.
*Remember to keep IC pg-13, and try to not go overboard with the swearing; it takes some serious skill to make “sh**fu(&kbitc!@#ssh!ttwa@()!!!!!MSHt” not sound ignorant. Also, as pg-13 as groping and kissing and all that flirtatious pre-foreplay is, wolves typically don’t participate in such things. Meaning, we don’t want to see any “so he slipped his tongue into her mouth” going on.
*A quick note to your fellow role-player may be called for, but don’t result in complete OOC conversations within the IC boards. Skip your butt over to the designated OOC area.
*Use grammar, and do your best for spelling. Chat speak is only allowed in the c-box, with limited usage.
* Use everything you can think of to be descriptive. Thoughts/reflections, weather/ambience, oddities, varying words, intentions, memories/connections, force/volume/effect, aim, anatomy/kinesthetics, etc.
*We participate in fluid time, meaning your wolf can be in multiple threads at a time. However, you must be able to handle melding these threads into a singular, decisive time-line for your character, and be active in all ongoing threads.
*Keep up with all threads that you are a part of. Posting orders are extremely encouraged, so watch for your turn. If you’re not as active, that’s okay. Just make sure you don’t go jumping into a boat-load of threads that you won’t have time to get to. Remember, when it’s your turn, someone’s waiting expectantly for you to reply!
*Kills must be made only with the consent of all role-players involved. If in a fight for rank, a kill may only occur after the winner has been decided by administrators.
* Fights can be held anywhere. Average disputes will be judged only if both participants agree and contact a global moderator or an administrator. Fights for rank must be judged by an administrator, and will use a special system created by Riv (PM her for details).
*Make sure you understand the pack you are entering your wolf into. For example, don’t expect a weak & soft-hearted wolf to get accepted by the Gurando pack. Wolves born into the packs have some leniency, but don’t go making a whole flock of daisy-sniffers for our most violent tribe. Also, pack rules will influence how your wolf will have to deal with life-choices such as mates. Pay attention and be informed, or else your wolf might meet with some awful IC consequences.
*On the same note, be sure to understand the position your wolf might be in depending on what element you choose for it. For example, FIRE WOLVES ARE REJECTED TO ANY PACKS, AND EVEN MORE SO IT IS RARE FOR NON ELEMENTAL WOLVES TO BE IN PACKS. STICK WITH THE DYNAMICS.
*Forcebreeding/rape is allowed, but most of the time is not a success or the pups end up dead at birth.
*YOU ARE ALLOWED TO ROLEPLAY WOLVES AFTER DEATH, OTHER WISE THAT OTHER WORLDLY SECTION WOULD BE FOR NOTHING. IT ISN'T JUST FOR THE GODS, YOU HAVE THE CHOICE OF RPING A DEAD WOLF RIGHT OFF OF CREATION, OR IF YOUR WOLF HAS DIED, OVER ALL IT'S UP TO YOU.
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Post by Rivaxorus on Aug 28, 2011 21:33:08 GMT -5
Elements & Spells From the dawning of time, the gods have granted the wolves in the mortal world the ability to use magic having to do with the sign they were born under or their parents. Hybrids live faithfully under their Superior purebreeds, but these are the elements granted to the mortals.
Death Every single wolf who holds the death element, half or entirely has a daemon inside of them just like the life element. This daemon is the exact opposite of your character and you can have them pop up whenever you like, but keep in mind they can only effect your character. Other characters cannot see, sense or feel this daemon. The daemon is connected to your characters soul only, it can cause damage to your character only. Keep that in mind. Also on another note, I don't mean exactly opposite, they can be a little bit different, also they don't always have to be wolves, you may have up to two daemons no more.
The wolves of Death are often very dark. Their pelt colors consist of hues that are evil or evil looking at least. Their element has been past on by the Death god of Darlos, rarely seen in the immortal world or the mortal world at all. Death element is dangerous as it is powerful and very few wolves posses this element.
Masters are granted up to five spells and always have a curse mark on them. It consists of three dots two on bottom one on top somewhere on their body. Whether it be the paw pad or in the eye, but they are only granted it by their god and it is very rare.
Wolves of Death concentrate their energy out of corpses in the ground. Their powers are useless on holygrounds and/or places where there are none dead which is very unlikely because they even draw power from dead trees, animals and ect. So most of the time their spells do not effect them unless they push themselves.
Death wolves are Open
Dark Dark wolves are often gray or almost like Death wolves. Most of the time some wolves mistake these wolves for having the Death element, but what make's them dark wolves is the distinct black sliver in one of their eyes, only dark wolves or dark hybrids have this in their eye. Their element has been passed on by Darlos's brother Hanible.
Dark wolves can only have 3 spells, but these spells are powerful and often Dark wolves cannot become masters. Although on the occasion of a master the symbol is a small snake normally on the shoulder or on the side of the leg but since there are not many masters it is unknown to see it anywhere else.
Dark energy is concentrated on that of a blackened heart. Most masters of the dark element are pure evil and eat themselves away. If there is hate or rage nearby they feed their powers on that. But, if non is around they eat it out of their own heart which slowly destroys them.
Dark wolves are Open
Life Every single wolf who holds the life element, half or entirely has a daemon inside of them just like the death element. This daemon is the exact opposite of your character and you can have them pop up whenever you like, but keep in mind they can only effect your character. Other characters cannot see, sense or feel this daemon. The daemon is connected to your characters soul only, it can cause damage to your character only. Keep that in mind. Also on another note, I don't mean exactly opposite, they can be a little bit different, also they don't always have to be wolves, you may have up to two daemons no more.
Life is surviving and that is exactly what most of these wolves do. Their colors are earthy like or gentle and bright, this is not always true though but that is all the common it is. The element of life comes from Crystle, a god who knows the exact truth of living.
Masters are given 5 spells and there are plenty of masters. With the mark of the clover somewhere on their body.
Life wolves concentrate their power on living things, they are not as ruthless as other element though. They only borrow any living things power. When the power is released it returns after hitting the target or what not, unless it is injected into a dead thing for life then the power must be regained on it's own whoever it was taken from.
Life wolves are Open
Light Light wolves are extinct, their clan was killed long ago. But some believe light wolves are inside of the life one's. Ever since the Light element was wiped in the mortal world, their god had never been seen in the mortal world or the heavens but it is sure that the god is gone whether was one at all for that matter.
Light wolves have only two spells and the mark of the master is unknown. Their powers come from the sun and they are powerless at night.
Light wolves are currently Only at the store
Earth Earth, Fire, Water and air are the main four element in the world. Although they are not so common anymore, ever since the great war with the gods the main elements were taken away as a curse so only very few have main elements. But they still are here, only a few though and most of the time, their spells are duded and hey are classified as non magical wolves.
Earth masters used to have 10 spells, considering it was part of one of the four main elements. Moist of the time the wolves were used for battle as tools.
Earth power is drawn from the earth and has little effect to the user, that is why it is a liable battle weapon.
Earth wolves are currentlyOpen
Fire Fire wolves have not been seen since the war unlike the few earth and other elemental wolves seen. Until now they are starting to appear again, with the return of their god.
Fire is nothing but hate and rage which consumes the wolf. They only had two spells and slowly they ate at their hearts with their power. THIS MAY BE CHANGED THROUGH PLOTTING
Fire wolves are currently Open But are not allowed to be in packs at all, no exceptions.
Water Water is also rare now that the war is over. Yet, they are the most common seen out of the four who are dieing out slowley. Their god is slowly fading away in the immortal world, dieing because she tried to help save the fire god and her soul was destroyed by Minlo her spirit only remains with the remaining water wolves.
Water wolves have 6 spells that can only be used with a source of water. Hint given that is can be password:sweat or even any liquid source if a wolf is really crazy they can use their own blood.
water wolves are currently Open
Air Air nomads are seen now and then and are only loners. Often looked down on by others, but their god still lingers in the mortal world. He waits for the day when he can return to the immortal world after being banished.
Air wolves have two spells, but can master up to three. And they can only not use spells when there is no air which is almost impossible.
Air wolves are currently Open But must be auditioned for.
Ice Ice wolves are extinct because of the water wolves dropped. Ice was only because of earth and water mating so now no Ice live and their god is in a great sorrow after losing the fire god.
Ice wolves are currentlyAt the store
Ghost Ghost wolves have received their sanity back through the movement of the black mist. Yet, they still stay away from it and so Ghost wolves are allowed back into packs.
Ghost wolves have five spells and ever since the spell of minlo has been lifted, control of their element has been unstable. Most have lost their powers and will be regained through rest in maybe a few seasons.
Ghost wolves are currentlyOpen and are no longer in the control of minlo for the time being. Some may have lingering control spells on them.
Custom With Kira fleeing to the mortal world her spirit is fading away along with custom wolves. Custom wolves are rare but not gone. Kira hopes to return to the immortal world when she can but her powers are fading.
Custom wolves have five spells and only rely on their own strength for power.
Custom wolves are bought at store
Assasian This may not seem like an element, but it is classified as one. This one concentrates on speed and lightness. These wolves started appearing with the Assasian godess taking control over Minlo when he was gone.
Assasian wolves have 6 spells to do with a mix of air,earth,fire and another one of the elements that are not completely gone. They are hard to master though and often masters are mentored by the godess herself.
Assasian wolves are Open
[/size] Hybrids are a lot different from their parents. Unlike those who have learned their two elements, these have had the two elements born into them and are much more powerful then the one weaker one most learned wolves have. These wolves also though, have a dominant element and a non dominant. Which means some may carry a element, but not have two. Other may have two and then carry non of those elements in their gene pool. Really it depends on the dominance in each element.
Dominance Chart -Death 100% Dominance -Darkness 50% Dominance -Life 100% Dominance -Light 40% Dominance -Earth 50% Dominance -Air 50% Dominance -Water 50% Dominance -Ice 70% Dominance -Ghost 100% Dominance -Custom 30% Dominance -Assasian 90% Dominance -Fire 50% Dominance
Hybrid Examples Depending on how the gene works, the larger the Dominance the more likely it won't be a carried gene.
Ghost 100% Dominance X Custom 30% Dominance The pups would end up with the Ghost element and carry the Custom element of whatever parent had it, only one out of probably a hundred pups would get the Custom element with the Ghost element or even just the Custom Element.
Life 100% Dominance X Death 100% Dominance The pups would automatically get both elements, although one would be a lot weaker then the other because they are opposites and most of the time, pups would not survive birth, so life and death wolves don't always mate together.
Ghost 100% + Death 50% X Life 100% Dominance Considering one of the parents has two elements , one is learned, that is told by it being 50% instead of 100% so teh pups would most likely end up with Ghost and Life together very strongly, but also carry the gene of Death. Also it is possible that 1/4 pups may just get the Life element in general.
If you have any questions, then feel free to pm Riv, or just mate your wolves and find out =3.
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Post by Rivaxorus on Aug 28, 2011 21:56:02 GMT -5
Ranks&Packs Rules and regulation for each pack is decided by the alphas and will be in their lands somewhere. So go look to see each pack's rules for the pack that will fit you.
Ranks -Nobles There are two noble families in each pack. They are played by the staff only and can come in contact with your wolf any time even in a closed thread. Although, keep in mind that they are almost up to the rank with gods, they also have chosen your alpha.
-Alpha's The alpha is the highest rank in the pack. Most of the time their elements are powerful and rare, but it is possible for others to rule. The two alpha's are not always mates and sometimes, the same gender{This does not apply to Velvet and Christa there can still be a a alpha male in that pack}.
-Beta's The beta is the second highest rank next in line for alpha. When one alpha has died and the other has not and there is two beta's the alpha that is left stays in her position.
-Assasian's It is a great honor to be an Assasian. Often known as killers, they serve their alpha and or a noble if that is there master no matter what and do not betray them if they do they are the prey of the assassin god who knows the true meaning of respect. Assasian's are secretly trained by a master among their ranks.
-Healers The healers are very important, there will always be two of them at a time. They heal the injured and sick, they are to be treated respectfully just like the rest of the pack.
-Minarai's There are two of these. They are apprentice healers, training to take their place. They are at a young age but old enough to hunt and things like that.
-Hunters The hunters is self explanatory, they have some fighting training though.
-Warriors Warriors guard and fight, they have hunting skills as well though.
-Spy Only the alpha's may pick spies. This is the only pack with spies. They are highly special trained wolves to go get accepted to other packs and well spy and gain trust.
-Omega Omega's are the lowest rank, they have just joined or have been demoted instead of killed.
-Mothers The ones that take care of the pups. Through generations the alpha's pick their pup's mothers.
-pups Highly valued and will not be harmed.
-Collectors Collectors are a secret and are chosen at random, the gods are the only one's who know who the collectors are and Collectors job is to guard holylands so they are not upsetted.(You will be pmed by Katie or Riv if your wolf is chosen to be a collector and you can accept or refuse)
Kuki The pack of Kuki is descendant from Shi. This once social pack now keeps to themselves and settles their problems on their own. Since faith in the gods is a bit lost the alphas job is very strained and hard. This pack does not come to meetings and keeps together hating everyone outside of the pack no matter what element they are. Velvet although, seeks treasure in all wolves, so keep that in mind.
Homelands:;Kuki Ridge
Gurando The pack of Gurando is descendant from the pack of Jikan. This once average pack is now savage and is the ruler of all the other three or rather dominant. They are loyal to Martial and ban whoever has the element of ghost, insane or not. They still hate the ghost element and despise the fire element even more, these wolves rule with more then an iron fist then ever before. Beware of raids.
Homelands:;Gurando Tower
Waru Once as the Tsuki pack they are no longer rebels. Waru are very religious and mellow and mostly follow the Life god. They stay neutral and the other packs respect them. Although they can get on the others nerves.
Homeland:;Waru caverns
Inu Inu are from the kurai pack. They are treated like scum which gave them their name of the meaning dog which is lower to wolves. Now there are no dog's in this pack but they are treated badly. The inu wolves tends to stay in families along their island, they do not come together in one den they are scattered in grouped of four or five which are most likely all related or mates. Some though may venture to the Kuki territory which borders them between the mainlands and the islands.
Homeland:;Inu island
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